![]() Once you have the files the game is yours to run wherever you want! Steam is only used for delivering updates, handling leaderboards and providing optional workshop and Steam based multiplayer support. Replace most sounds in the game with sound replacement packs.ĭRM FreeBallisticNG and its DLCs are DRM free.Import and play custom music for races and the main menu.Create custom color palletes for the virtual environment.PSD files for vanilla ships are provided. Create custom liveries for both vanilla and custom ships, use the in-game ship viewer to instantly refresh them and see changes.XML files can also be manually written if that's more your style. Create custom campaigns with an easy to use in-game editor.Create gamemodes, HUDS, weapons, stats/achievements, or anything else you can think of. Create code mods with native support for C# libraries.Custom made texture atlas building software and Blender extensions for easy track environment development.Unity editor based tools to configure your ships and tracks, giving you the ultimate creative freedom.Use the offical development tools to import custom ships and tracks into the game.Create custom tracks with an easy to use spline based layout creator.ModdingBuilt for modding, BallisticNG provides a large assortment of ways to modify it and develop new content using the same tools and level of customization used in development: Any updates to the soundtrack are also added to the soundtrack DLC at no additional cost. Jump into the cockpit of your favourite ship and strap yourself in for the ride of your life! (the cockpit view is also available outside of VR)īallisticNG features a thumping soundtrack featuring over 5 hours of music inspired by old school electronic genres. Onlline multiplayer is cross-platform across Windows, OSX and Linux and supports custom ships and tracks!īallisticNG is fully compatible with SteamVR. Play with others in two player splitscreen or online via direct IP or Steam. ![]() Gamemodes: Race, Team Race, Tournament, Time Trial, Speed Lap, Eliminator, Knockout, Survival, Upsurge, Rush Hour and Stunt. Pick a gamemode, configure it, add up to 16 racers with whatever difficulty you want and jump straight in. We have a sizeable arsenal of weapons with each serving a particular purpose. Pick up weapons from the track and blast your way through the competition. Put your skills to the test with BallisticNGs massive campaign, featuring a large range of game modes and various challenges. These work by letting the game's AI make input suggestions to your ship, which adapt to your own inputs so it stays out of the way when not needed. ![]() New to anti-gravity racers? No problem! BallisticNG features assists that aid with steering, pitching and airbrakes independently. Vehicles and tracks from each category of content are interchangable so you can play how you want! With 5 speed classes and gameplay modifiers to manipulate the base speed of each class, you can race at speeds anywhere between a snail's pace or breaking the sound barrier on every straight.īallisticNG features a variety of different content categories to keep you busy, featuring standard content, drag content, drift content and small vehicle content. Start slow, go as fast as you can handle.With a huge and ever expanding roster of tracks and ships, BallisticNG is a content powerhouse and has something for everybody. A track for every skill level, a ship for every play style.Set throughout the 2159 Anti-Gravity League, you glide and speed through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place. BallisticNG is a high speed, all thrills anti-gravity combat racer and open modding environment developed as a tribute to old school classics such as Wipeout, Rollcage and Jet Moto.
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![]() ![]() Year-round events will keep you busy: enjoy the Christmas Festival of Lights-one of the largest in the South, the new Aquarium opening in 2019, several micro-breweries, world famous art and craft festivals, First Saturday street parties, Cruisin' the Coast week-long block party, multiple fireworks displays, the Christmas Boat Parade on the water in Biloxi and one on the Bayou in Gulfport, Movie Nights at the town greens, outdoor concerts, and the many special shows at all the casinos bringing in top entertainers and concerts, plus more! A walk along the gentle lapping waves will quickly sooth away stress that you brought with you.Ĭentrally located to shopping, the coliseum, great seafood restaurants, eco-tours, museums, art studios, and more. If strolling is more your style, the water's edge is right there. The wonderful exercise room has a great sauna to enjoy after a good workout. ![]() There are 2 pools for you to swim in with one just a few steps away from your porch. Very comfortable with large screen TVs and great bedding, you must decide where to spend your time: on your balcony, on the beach, or in your condo with a great book or movie! The extra large California King master bed will cuddle you at night after watching the moon's reflection on the water. Lovingly decorated and in top-condition, 208 Sea Breeze will give you that Vacation Relaxation State of Mind as soon as you arrive. And, just minutes' drive away are casinos, museums, shopping, kids' activities, & more. Step down onto the warm sand beach and meet true Relaxation! Centrally located in Biloxi, this condo is within walking distance of wonderful eateries of all kinds. Located on the Sugar-White Sand Beach in Biloxi! In an abundance of caution, on top of our already rigorous cleaning procedures, our housekeepers have been given an even more robust disinfecting checklist, noting increased attention to heavily trafficked areas and frequently touched surfaces. Sorry, due to the nature of our complex, we do not accommodate Spring Breakers.We’ve always taken pride in our clean and fresh homes, and we know this is more important than ever. Seabreeze’s comfortable units, sparkling pool and hot tub, ample seating, and 175 feet of unobstructed beachfront are perfect for your next beach getaway! Each unit has a spacious living room, dinning area, full kitchen, and a large private balcony facing the ocean. Seabreeze 1 offers 2, 3, and 4 bedroom/bathroom condominiums for both short term and long term reservations. This quaint beachfront complex is a family oriented establishment that prides itself upon our tranquil, relaxing atmosphere and proximity to the beach. ![]() Seabreeze 1 beachfront condominiums is an intimate, six-story oceanfront condominium complex overlooking the beautiful Gulf of Mexico. With miles of sandy beaches, it is a place to do everything - or nothing at all. South Padre Island is a year-round vacation climate where you can fish, sail, shop, visit Mexico, or laze in the sun. where the ocean breeze from the Gulf of Mexico soothes the summer heat and warms the winter cold. Awarded Best Of 2022 For The Eigth Consecutive Year In South Padre Island Texas Condominium RentalsĮscape to the tranquility and comfort of Seabreeze I Condominiums on South Padre Island, Texas. ![]() The efferent arteriole is the connecting vessel between the glomerulus and the peritubular capillaries and vasa recta. Figure 25.2.1 – Blood Flow in the Nephron: The glomerulus filters blood into the glomerular capsule the peritubular capillary reclaims substances from the tubule. Since a capillary bed (the glomerulus) drains into a vessel that in turn forms a second capillary bed, this is another example of a portal system (also seen in hypothalamus-pituitary axis and hepatic portion of the digestive system). For juxtamedullary nephrons, the portion of the capillary that follows the loop of Henle deep into the medulla is called the vasa recta. As the glomerular filtrate progresses through the tubule, these capillary networks recover most of the solutes and water, and return them to the circulation. The efferent arteriole then forms a second capillary network around the tubule, called the peritubular capillaries. About 15 percent of nephrons have very long loops of Henle that extend deep into the medulla and are called juxtamedullary nephrons.īlood exits the glomerulus into the efferent arteriole ( Figure 25.2.1). These nephrons are called cortical nephrons. Though all nephron glomeruli are in the cortex, some nephrons have short loops of Henle that do not dip far beyond the cortex. Filtered fluid caught by the glomerular capsule ( filtrate) travels through the rest of the tubule to the proximal convoluted tubule (PCT), loop of Henle and distal convoluted tubule (DCT), in this order, before exiting the nephron into common collecting ducts shared by many nephrons. ![]() The glomerulus and glomerular capsule together form the renal corpuscle. The proximal end of the tubule that surrounds the glomerulus and catches the filtered fluid is the glomerular (Bowman’s) capsule. Blood is filtered by the glomerulus to produce a fluid which is caught by the nephron tubule, called filtrate. For each nephron, an afferent arteriole feeds a high-pressure capillary bed called the glomerulus. Each nephron consists of a blood supply and a specialized network of ducts called a tubule. The nephrons also function to control blood pressure (via production of renin), red blood cell production (via the hormone erythropoetin), and calcium absorption (via conversion of calcidiol into calcitriol, the active form of vitamin D). Nephrons are the “functional units” of the kidney they cleanse the blood of toxins and balance the constituents of the circulation to homeostatic set points through the processes of filtration, reabsorption, and secretion. Describe the histology and functional significance of the proximal convoluted tubule, loop of Henle, distal convoluted tubule, and collecting ducts.Describe the structure and function of the juxtaglomerular apparatus.Discuss the function of the peritubular capillaries and vasa recta.Identify the major structures and subdivisions of the renal corpuscles, renal tubules, and renal capillaries.Describe the structure of the filtration membrane.Distinguish the histological differences between the renal cortex and medulla.By the end of this section, you will be able to: ![]() The aunt doesn’t believe in God anymore, not since He took away her husband and son. When the aunt is gone, she carves more stories on its darkened walls. She knows that others go to church to worship a capitalized God, but she enters her god and worships from within. She practices each task and embraces the rhythm of up and down, light and darkness. She follows the aunt up, up, up the spiral steps, lugging buckets of whale oil, and torches the candles and polishes the lenses that cast the light into the darkness. She catches fish, names them and eats them. When there are no men, she spends her days listening to the conch shell for its messages and whispering her secrets back into its pearled depths. She steals a knife, which she keeps for the men who come too close, whose drunken eyes leer. Later she will rub her fingertips along the images on the whalebone, images of faces and fish, ships and seas she will never know. She knows they are wrong about her future. As they laugh and say how many children she will have, what sort of husband, she searches their bags and pockets. To be a girl is to be not quite unseen-for the men see her, tell jokes about her girlness, predict her bland future-but rather to be invisible. A magnifying glass, a compass, a book, a bottle of something that burns her throat when she drinks. She follows the men so she can take things from their pockets and satchels. The men stay for a night or two, until the weather clears, until the ship is repaired, until the next ship appears. She will run to the top of the lighthouse and scream and scream. But I can’t see him, she will say, frightened, for this God is too much like her own father, whom she has also never seen. Where does he live? Why, he is everywhere, they will tell her. He is in threes: father, son, holy spirit. They will tell her about their God, the one with the capital G. She will point to the lighthouse she will bow down before it. She speaks her own language, worships the all-powerful lighthouse.įrom her books she knows the men will measure her, take note of her clothing, and inquire about her gods. On the wall of the lighthouse, she uses a rock to scratch stories and stick figures. Then again: she is the savage, the native, the heathen. When supplies are low, she eyes her aunt’s thick arms and neck like: food. When boats appear, they are coming toward her ship for help, or to trade information. That she is headed on a seafaring adventure. The girl imagines that the rocks that jut into the water are the bow of her ship, which she sails into the seas. Her aunt’s small house is filled with books that the men from the ships leave behind. She reads of Gulliver, Robinson Crusoe, King Arthur, Robin Hood, and Don Quixote. No, she reads of adventures on land and sea. Not folk tales, which seem filled with motherless girls like her. Growing up at the edge of the sea, the girl reads. Let’s say that the aunt was a lighthouse keeper, one of the few women on the job. That the girl he knew died giving birth to a baby girl, and that this daughter, orphaned, was turned over to her aunt. Let’s say the girl he knew gave birth to a girl. He became consumed by “visions of shipwreck and famine of death and captivity among barbarian hordes.” And so he left the girl and the situation, and he hopped on a ship, the Grampus.īe careful what you wish for, man from Nantucket. Not knowing what to do about the girl and her situation, he found himself overcome with strange desires. Let’s say that just before these adventures, Arthur Gordon Pym knew a girl. That he left out very little about the parts of the ship, the geography of the seas, the nature of his desperate and dehydrated dreams, the quantities and types of food available, the deaths of shipmates, the cannibalism, the encounters with savages, the cryptic markings on the chasm rocks, the escape, and the quality and texture of the air as he sailed toward the southernmost pole.īut he left out a lot of other things, this man from Nantucket. Let’s say he wrote a narrative of his adventures at sea. Let’s say his name was Arthur Gordon Pym. She and her aunt live alone at the edge of the wet, wet sky, beneath a starlit sea. The boats with their winged sails fly across the sky. But if the sky is a sea, does that make the wild sea a sky? In daylight she can see the sea, and she calls it the sky. She thinks of the night sky like this sometimes: a sea of darkness. Not the absence of darkness, but the pure sliver of light that beams from the lighthouse into a sea of darkness. She thinks she has a story, too, even if she doesn’t yet know what it is. Men wash up on the shore: dead, almost dead, hungry. |
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